![]() You can get other magical affixes in the same families, so you could get +45 life from “of the mammoth” on a Rare Orb, and get +33 life inherently on the same orb, and it would display as “+88 life”, adding them together. The monster dropping the orb must of course be a high enough level to drop the inherent bonus for it to occur, as with all items and modifiers. These are inherent properties and will usually appear on every type of orb, from non-magical to rare, crafted, and unique. You will just see the stats, not the actual modifier by name. One (and only one) of the modifiers in the table below should be found on every orb. ![]() Sorceress Orbs have a lot of potential inherent bonuses. Do note that orbs don’t seem to count as Melee weapons, since otherwise Fury, Malice, Strength, and Wind would be valid, too. ![]() And even if you could, the only possible Runeword is Venom (Tal Dol Mal), since it is the only <3 runes rune word that is allowed for all weapons. Thus, even with sockets having been added in 1.13, no normal orbs means that you still can’t create RuneWord orbs. All orbs are still magical or better though, the inherent bonus always makes the orb count as magical, even if the game does not display them with white or gray text. Since 1.13, orbs can have up to 3 sockets. Previous to Patch 1.13, no orbs could have any sockets, nor could you add one with the Socketing quest reward. All orbs have an inherent bonus to mana or life, usually +15-25 hit points. Of course with blockin so nerfed for non-Dexterity characters, these aren’t quite the god-send they would have been in Diablo II. Orbs are basically one-handed staves, so Sorceresses can now get +skills while still using a shield. This is in contrast with magic items possessing class-specific Skill Level and Sorceress Skill Tree prefixes, which may be used by classes other than the Sorceress without benefiting from the skill modifiers, and Staves, which can possess inherent bonuses of +1-3 skill points to up to three Sorceress skills from any of her skill trees. ![]() The real difference is that these items can only be used by one character class, and they can have random bonuses to individual skills, much like the ones you see on wands/ staves/ scepters in Diablo II. They have a variety of stats and types, can be found magical, Rare, Unique, and sometimes in Sets as well. Diablo 2 Sorceress items are much like other items. ![]()
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